ironic/ironic_tempest_plugin/tests/scenario/baremetal_manager.py
vsaienko 74465d7dd8 Tune interval for node provision state check
By default node_provision_state is checked each 1 second.
It may cause test to fail while actual test result is success due to
testr bug #1382579
Also it creates additional load on service and increase execution
time for test.
This patch set interval to 30 sec.
It should speed up the test on overloaded nodes.

Related-Bug: #1382579
Change-Id: I631b0ee5fd8ff7c1d655b52496cf920d088c253d
2016-03-31 15:58:03 +00:00

181 lines
6.2 KiB
Python

# Copyright 2012 OpenStack Foundation
# Copyright 2013 IBM Corp.
# All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License"); you may
# not use this file except in compliance with the License. You may obtain
# a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
from tempest.common import waiters
from tempest import config
from tempest.lib import exceptions as lib_exc
from tempest.scenario import manager # noqa
import tempest.test
from ironic_tempest_plugin import clients
CONF = config.CONF
# power/provision states as of icehouse
class BaremetalPowerStates(object):
"""Possible power states of an Ironic node."""
POWER_ON = 'power on'
POWER_OFF = 'power off'
REBOOT = 'rebooting'
SUSPEND = 'suspended'
class BaremetalProvisionStates(object):
"""Possible provision states of an Ironic node."""
NOSTATE = None
INIT = 'initializing'
ACTIVE = 'active'
BUILDING = 'building'
DEPLOYWAIT = 'wait call-back'
DEPLOYING = 'deploying'
DEPLOYFAIL = 'deploy failed'
DEPLOYDONE = 'deploy complete'
DELETING = 'deleting'
DELETED = 'deleted'
ERROR = 'error'
class BaremetalScenarioTest(manager.ScenarioTest):
credentials = ['primary', 'admin']
@classmethod
def skip_checks(cls):
super(BaremetalScenarioTest, cls).skip_checks()
if not CONF.baremetal.driver_enabled:
msg = 'Ironic not available or Ironic compute driver not enabled'
raise cls.skipException(msg)
@classmethod
def setup_clients(cls):
super(BaremetalScenarioTest, cls).setup_clients()
cls.baremetal_client = clients.Manager().baremetal_client
@classmethod
def resource_setup(cls):
super(BaremetalScenarioTest, cls).resource_setup()
# allow any issues obtaining the node list to raise early
cls.baremetal_client.list_nodes()
def _node_state_timeout(self, node_id, state_attr,
target_states, timeout=10, interval=1):
if not isinstance(target_states, list):
target_states = [target_states]
def check_state():
node = self.get_node(node_id=node_id)
if node.get(state_attr) in target_states:
return True
return False
if not tempest.test.call_until_true(check_state, timeout, interval):
msg = ("Timed out waiting for node %s to reach %s state(s) %s" %
(node_id, state_attr, target_states))
raise lib_exc.TimeoutException(msg)
def wait_provisioning_state(self, node_id, state, timeout, interval=1):
self._node_state_timeout(
node_id=node_id, state_attr='provision_state',
target_states=state, timeout=timeout, interval=interval)
def wait_power_state(self, node_id, state):
self._node_state_timeout(
node_id=node_id, state_attr='power_state',
target_states=state, timeout=CONF.baremetal.power_timeout)
def wait_node(self, instance_id):
"""Waits for a node to be associated with instance_id."""
def _get_node():
node = None
try:
node = self.get_node(instance_id=instance_id)
except lib_exc.NotFound:
pass
return node is not None
if (not tempest.test.call_until_true(
_get_node, CONF.baremetal.association_timeout, 1)):
msg = ('Timed out waiting to get Ironic node by instance id %s'
% instance_id)
raise lib_exc.TimeoutException(msg)
def get_node(self, node_id=None, instance_id=None):
if node_id:
_, body = self.baremetal_client.show_node(node_id)
return body
elif instance_id:
_, body = self.baremetal_client.show_node_by_instance_uuid(
instance_id)
if body['nodes']:
return body['nodes'][0]
def get_ports(self, node_uuid):
ports = []
_, body = self.baremetal_client.list_node_ports(node_uuid)
for port in body['ports']:
_, p = self.baremetal_client.show_port(port['uuid'])
ports.append(p)
return ports
def add_keypair(self):
self.keypair = self.create_keypair()
def verify_connectivity(self, ip=None):
if ip:
dest = self.get_remote_client(ip)
else:
dest = self.get_remote_client(self.instance)
dest.validate_authentication()
def boot_instance(self):
self.instance = self.create_server(
key_name=self.keypair['name'])
self.wait_node(self.instance['id'])
self.node = self.get_node(instance_id=self.instance['id'])
self.wait_power_state(self.node['uuid'], BaremetalPowerStates.POWER_ON)
self.wait_provisioning_state(
self.node['uuid'],
[BaremetalProvisionStates.DEPLOYWAIT,
BaremetalProvisionStates.ACTIVE],
timeout=CONF.baremetal.deploywait_timeout)
self.wait_provisioning_state(self.node['uuid'],
BaremetalProvisionStates.ACTIVE,
timeout=CONF.baremetal.active_timeout,
interval=30)
waiters.wait_for_server_status(self.servers_client,
self.instance['id'], 'ACTIVE')
self.node = self.get_node(instance_id=self.instance['id'])
self.instance = (self.servers_client.show_server(self.instance['id'])
['server'])
def terminate_instance(self):
self.servers_client.delete_server(self.instance['id'])
self.wait_power_state(self.node['uuid'],
BaremetalPowerStates.POWER_OFF)
self.wait_provisioning_state(
self.node['uuid'],
BaremetalProvisionStates.NOSTATE,
timeout=CONF.baremetal.unprovision_timeout,
interval=30)